![]() ![]() ![]() My party will attack based on each class’s set of moves. Let’s say my default party contains two ravagers (mages) and a commando (warrior). In-battle, only one character can be controlled at a time-the others in my party will fight automatically based on the roles I assign them. If I sneak up on an enemy, my character gets first strike at the start of the encounter. Enemies wander around in the field, and if they detect your character, they charge and the screen cuts away to a battle. Taking place in a mostly linear world that straddles both sci-fi and fantasy, FFXIII is primarily about turn-based, real-time battles and delivering a giant, baffling narrative. FFXIII has serious merit in its inventive combat system, but it’s an absolute slog to find that potential-this belated port is so shoddy, too, that it’s tough to recommend picking it up on PC if you haven’t played it elsewhere already. Upon its original release on PS3, the reaction to this direction was so extreme that Square Enix attempted to repair the damage with two wildly different, open-ended sequels. ![]()
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